

Long story short, I wish this tech was in every shoe Nike made. (It’s better that they’re doing something, but we fight for Good here and we don’t settle for better. Two, stop marketing this and patting yourself on the back for it while simultaneously shipping your t-shirts to stores individually wrapped in plastic bags with three pieces of tissue paper wrapping each shirt. One, don’t tell me this foam has ANY performance benefits, it doesn’t. It’s an initiative I can get behind, I like reducing my eco footprint more than most. Which is Nike talk for recycled materials they had lying around the warehouse. Where the cushioning setup falls short is the Meteor Foam.
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Yet for the 98% of us who aren’t dunking from the free throw line, it’s more than enough. It doesn’t have the best impact protection if you’re a high flyer, the unit is quite thin after all.

Providing explosive first steps and all game comfort. In the Cosmic Unity the Zoom strobel is as bouncy as ever.
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It keeps you low to the ground for great responsiveness, while simultaneously giving you full length comfort you feel on every step. This is the best cushioning technology in basketball right now. It’s still good and reliable, but it’s not great.įull length Zoom Strobel is not to be under estimated. This isn’t the same application of full length herringbone as the Harden Vol. It’s why the PG5 works well, but not as well as the Kobe 9 which has the exact same pattern, and it’s why on the LeBron 17’s that I had the translucent material gripped harder and shredded itself while the solid white rubber outsole didn’t grip nearly as well but lasted longer. That’s why the KD Trey 5 VII & VII work so damned well. If the rubber doesn’t grip the surface, it doesn’t matter the pattern. Here’s the honest truth, the pattern doesn’t matter. Is it because I’m stupid and easily forget what I know to be true? Yup! Is it because the best traction patterns I’ve ever used are herringbone? Partially, but no. Why am I mistrustful? Is it bad experiences with other patterns? No. So few shoes in Nike’s lineup actually use this pattern nowadays, yet I never find myself trusting any other pattern until after playing in it.
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Here are the best PC games you can play today.Full length herringbone almost feels like a thing of the past. The company also says it "looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero." Developers using any of Unity's ad products, Unity Gaming Services, or cloud services, are advised to "contact us to discuss discounts."
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The company also differentiates its fee from revenue share by clarifying, "We will charge once for a new install not an ongoing perpetual license royalty." But it does seem to have some confusing language in the FAQ specifically noting that it will, in fact, look at lifetime installs in order to determine whether to start charging. Unity says the controversial fee will start tracking revenue and installs on January 1, 2024, so it's not a retroactive thing that'll charge devs for downloads and sales from before that time. The program was designed specifically this way to ensure developers could find success before the install fee takes effect." "This means that developers who are still building their business and growing the audience of their games will not pay a fee. "The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog," Unity says.
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Part of the outcry here seems to stem from Unity historically being a financially accessible alternative for indie studios and solo developers, not to mention the impact this could have on charity services like Humble Bundle, developers of free-to-play games, and even Xbox Game Pass, where subscribers can download any game they want for free and indirectly result in a charge for the developer.įor its part, Unity says the new fee "will not impact the majority of our developers." Unreal Engine, for example, bakes similar charges into its contracts with developers. It's worth noting that Unity isn't alone in charging developers these kinds of fees.
